Patch 1.03:
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Mibu
lampard973
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Patch 1.03:
Source eventhub
EVENTHUB
Donc en gros tout les top sont nerfés sauf Batman, Black adam et Green Lantern ? La nerf de doomsday n'a pas eu lieu Kakakakaakka.Remercions Jeffou sa lettre est arrivée au studio de NRS apparemment kakakaka.
Aquaman
• Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds)
• Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
• Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1)
Ares
• Increased viability of Ares’ Teleport when used as a wake up attack.
• Opponent’s can now perform a tech roll after being knocked down by Ares’ Invading Force (Back+2, 3) combo.
Bane
• Normalized Bane’s backwards throw damage.
• Slightly increased speed of Bane’s forward dash.
• Reduced the cooldown on Level 2 Venom Boost to 4.5 seconds (down from 6)
• Reduced the cooldown on Level 3 Venom Boost to 6 seconds (down from 9)
Catwoman
• Catwoman’s Calico Cut (Forward + 1) attack now hits the opponent
Overhead and will hit all opponent hitboxes while they are crouching.
Cyborg
• Cyborg’s In-Air Projectiles are now a HIGH block instead of a MID.
Deathstroke
• Deathstroke now stuns the defender for less time when the defender blocks his gunshots.
• Deathstroke now deals slightly less damage when the defender blocks his gunshots.
• Deathstroke now lands slightly slower after performing in-air gunshots.
Doomsday
• Doomsday’s Hunter (1,1,2) combo no longer inflicts full damage while the opponent is blocking.
Green Arrow
• Reduced the amount of block advantage on Green Arrow’s Light It Up (Back+2, 3) combo
Grundy
• A player can now activate a Clash (as a defender) during the 2nd and 3rd hit of Solomon Grundy’s Chain Grabs.
Harley Quinn
• Harley’s Irresistible combo (1 + Away, 2) no longer inflicts full damage while the opponent is blocking.
• Harley’s Hi Puddin combo(2, Down+3) now has less advantage while the opponent is blocking.
Joker
• Increased Joker’s Wild Character Power HA! duration to 9 seconds (from 6 seconds).
• Increased Joker’s Wild Character Power Parry Damage to 11%
• Slightly reduced the start-up frames for Laughing Gas (Down, Forward +
1) and Rolling Laughing Gas (Down, Forward + 2) to allow it to combo
consistently on all opponents.
Lobo
• Reduced Lobo’s recovery time while loading his Nuclear Shells Character Power to 49 frames (down from 57).
• Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Meter Burn Pump Shots (Down, Forward + 1).
• Removed the ability for an opponent to initiate a Clash while being
hit by Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded
with Nuclear Shells.
• Increased the amount of damage an opponent will receive when blocking
Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with
Nuclear Shells.
Raven
• Raven’s Raven Slash (Down+3) attack now has normalized damage.
• Increased viability of Raven’s Teleport when used as a wake up attack.
Shazam
• Increased viability of Shazam’s Teleport when used as a wake up attack.
• Shazam’s Herculean Might (Down, Back, Forward + 1) on miss is now -17 (down from -27)
• Shazam’s Achilles’ Clutch (Down, Back + 1) on miss is now -21 (down from -35)
• Shazam’s Solomon’s Judgment Character Power now activates faster
• Normalized reaction time for Shazam after escaping an opponent’s throw attempt.
Sinestro
• Normalized Sinestro’s Backwards Throw Damage
• Arachnid Sting (Down, Forward 2) is now has a block advantage of -12 (down from -36) and is a Mid attack (changed from High).
• Beware Your Fears Character Power activation time decreased to 1.66 seconds (down from 2 seconds).
Superman
• Normalized the amount of damage scaling on Superman’s combos.
• Normalized Superman’s damage scaling while using his Steel Rush (Forward+2, Down+1) combo.
Wonder Woman
• Wonder Woman’s Knee Chop (Down+1) attack now inflicts normalized damage during hit and while an opponent is blocking.
EVENTHUB
Donc en gros tout les top sont nerfés sauf Batman, Black adam et Green Lantern ? La nerf de doomsday n'a pas eu lieu Kakakakaakka.Remercions Jeffou sa lettre est arrivée au studio de NRS apparemment kakakaka.
Aquaman
• Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds)
• Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
• Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1)
Ares
• Increased viability of Ares’ Teleport when used as a wake up attack.
• Opponent’s can now perform a tech roll after being knocked down by Ares’ Invading Force (Back+2, 3) combo.
Bane
• Normalized Bane’s backwards throw damage.
• Slightly increased speed of Bane’s forward dash.
• Reduced the cooldown on Level 2 Venom Boost to 4.5 seconds (down from 6)
• Reduced the cooldown on Level 3 Venom Boost to 6 seconds (down from 9)
Catwoman
• Catwoman’s Calico Cut (Forward + 1) attack now hits the opponent
Overhead and will hit all opponent hitboxes while they are crouching.
Cyborg
• Cyborg’s In-Air Projectiles are now a HIGH block instead of a MID.
Deathstroke
• Deathstroke now stuns the defender for less time when the defender blocks his gunshots.
• Deathstroke now deals slightly less damage when the defender blocks his gunshots.
• Deathstroke now lands slightly slower after performing in-air gunshots.
Doomsday
• Doomsday’s Hunter (1,1,2) combo no longer inflicts full damage while the opponent is blocking.
Green Arrow
• Reduced the amount of block advantage on Green Arrow’s Light It Up (Back+2, 3) combo
Grundy
• A player can now activate a Clash (as a defender) during the 2nd and 3rd hit of Solomon Grundy’s Chain Grabs.
Harley Quinn
• Harley’s Irresistible combo (1 + Away, 2) no longer inflicts full damage while the opponent is blocking.
• Harley’s Hi Puddin combo(2, Down+3) now has less advantage while the opponent is blocking.
Joker
• Increased Joker’s Wild Character Power HA! duration to 9 seconds (from 6 seconds).
• Increased Joker’s Wild Character Power Parry Damage to 11%
• Slightly reduced the start-up frames for Laughing Gas (Down, Forward +
1) and Rolling Laughing Gas (Down, Forward + 2) to allow it to combo
consistently on all opponents.
Lobo
• Reduced Lobo’s recovery time while loading his Nuclear Shells Character Power to 49 frames (down from 57).
• Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Meter Burn Pump Shots (Down, Forward + 1).
• Removed the ability for an opponent to initiate a Clash while being
hit by Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded
with Nuclear Shells.
• Increased the amount of damage an opponent will receive when blocking
Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with
Nuclear Shells.
Raven
• Raven’s Raven Slash (Down+3) attack now has normalized damage.
• Increased viability of Raven’s Teleport when used as a wake up attack.
Shazam
• Increased viability of Shazam’s Teleport when used as a wake up attack.
• Shazam’s Herculean Might (Down, Back, Forward + 1) on miss is now -17 (down from -27)
• Shazam’s Achilles’ Clutch (Down, Back + 1) on miss is now -21 (down from -35)
• Shazam’s Solomon’s Judgment Character Power now activates faster
• Normalized reaction time for Shazam after escaping an opponent’s throw attempt.
Sinestro
• Normalized Sinestro’s Backwards Throw Damage
• Arachnid Sting (Down, Forward 2) is now has a block advantage of -12 (down from -36) and is a Mid attack (changed from High).
• Beware Your Fears Character Power activation time decreased to 1.66 seconds (down from 2 seconds).
Superman
• Normalized the amount of damage scaling on Superman’s combos.
• Normalized Superman’s damage scaling while using his Steel Rush (Forward+2, Down+1) combo.
Wonder Woman
• Wonder Woman’s Knee Chop (Down+1) attack now inflicts normalized damage during hit and while an opponent is blocking.
lampard973- Admin
- Messages : 918
Date d'inscription : 07/03/2010
Re: Patch 1.03:
Blada, un ranking et ils me nerfent Deathstroke . Bon Lex dit moi qui tu veux qu'ils nerfent que je taffe ça pour le prochain ranking
Mibu- Messages : 343
Date d'inscription : 07/03/2010
Age : 42
Localisation : Guyane Française
Re: Patch 1.03:
J'avoue c'est chaud pour les Aqua player et les deathstroke player. Mais moi je suis plutôt content qu'on touche pas à mon Green Lantern. J'aimerais même que sont projectile puisse être en EX en l'air comme superman, et là je serais aux anges.
blackos- Admin
- Messages : 986
Date d'inscription : 09/03/2010
Localisation : Guyane Française
Re: Patch 1.03:
ahahahahaahah j'adore le studio de NRS vendredi soir j'ai envoyé ma lettre ils ont déjà sorti le patch v1.05:
Aquaman
The Marine Marvel (Forward+1, 3) combo now has a block advantage of 0.
Bane
The Raging Charge (Back+Forwad+X) can no longer be parried
Batgirl
You now need a bar of Meter to perform the MB version of Bab’s Bola (Back+Forward+1)
Batman
Batman can now 2in1 cancel from his Intimidation (1, 2) combo when Release Check is set to Off.
Black Adam
The Boot Stomp now has 4 additional recovery frames when blocked by the opponent.
Slightly increased Black Adam’s combo damage scaling.
Catwoman
The Tomcat (1, Forward+2) Combo had it’s block advantage adjusted to +3 (from+.
The Flash
The speed of The Flash’s Forward Dash has been increased.
Placing The Flash in his Running Man Stance (Down+Down+2) now also sets him to a “ducking” position.
Green Arrow
There is now slightly less cancel advantage when the Queen’s Gambit (Forward+2, Down+1, 3) and Light It Up (Away+2, 3) combo is blocked.
Harley Quinn
The Bag-O-Tricks (Character Power) now recovers faster.
There is now slightly less damage scaling on attacks performed after Harley’s Mallet Bomb supermove. The Spinning Pistols (Down+2) attack now inflicts the correct damage amount and had it’s hitbox slightly improved.
Joker
The level 2 HaHaHa (Character Power) buff now lasts 18 seconds and the level 3 HaHaHa buff now lasts 27 seconds.
The Joker’s Wild (Character Power) parry is active for 4 more additional frames.
Killer Frost
Slightly increased Killer Frost’s damage scaling on combos
Freezing Cold (character power) now has 10 additional frames of recovery.
Lex
You now need a bar of Meter to perform the MB version of the Gravity Mine (Down + Down + 3) The Geyser Uppercut (Down+2) now inflicts correct damage to the opponent.
Nightwing
Staff Stance Down+Light is now +3 on block (down from +6).
Scorpion
Shroud of Flames (Character Power) no longer starts it’s cooldown if it gets interrupted before it is activated.
Flip Kick (Down + Forward + 2) is now -10 on block (up from -1).
Teleport Punch (Down + Back + 3) now has more recovery time when blocked.
Slightly adjusted the Teleport Punch (Down+Back+3) speed
The Teleport Punch is now a High attack and has slightly more recovery when it misses.
Increased Welcome to the Netherrealm (Supermove) damage to 37 (from33.75)
Slightly adjusted his Jumping Light and Jumping Hard hit-boxes.
The Teleport Punch (Down + Back + 3) on block is now -8 and slightly pushes back farther.
Sinestro
The Arachnid Sting (Down+Forward+Y) now has 5 additional recovery frames on when it successfully hits.
Solomon Grundy
There is now a slightly bigger hitbox on the Walking Corpse (Back+Forward+3).
Superman
Kyrptonian Crush (Supermove) now does 4% less damage.
Super Breath (Down+Back+2) now has 0 advantage when the opponent blocks.
Aquaman
The Marine Marvel (Forward+1, 3) combo now has a block advantage of 0.
Bane
The Raging Charge (Back+Forwad+X) can no longer be parried
Batgirl
You now need a bar of Meter to perform the MB version of Bab’s Bola (Back+Forward+1)
Batman
Batman can now 2in1 cancel from his Intimidation (1, 2) combo when Release Check is set to Off.
Black Adam
The Boot Stomp now has 4 additional recovery frames when blocked by the opponent.
Slightly increased Black Adam’s combo damage scaling.
Catwoman
The Tomcat (1, Forward+2) Combo had it’s block advantage adjusted to +3 (from+.
The Flash
The speed of The Flash’s Forward Dash has been increased.
Placing The Flash in his Running Man Stance (Down+Down+2) now also sets him to a “ducking” position.
Green Arrow
There is now slightly less cancel advantage when the Queen’s Gambit (Forward+2, Down+1, 3) and Light It Up (Away+2, 3) combo is blocked.
Harley Quinn
The Bag-O-Tricks (Character Power) now recovers faster.
There is now slightly less damage scaling on attacks performed after Harley’s Mallet Bomb supermove. The Spinning Pistols (Down+2) attack now inflicts the correct damage amount and had it’s hitbox slightly improved.
Joker
The level 2 HaHaHa (Character Power) buff now lasts 18 seconds and the level 3 HaHaHa buff now lasts 27 seconds.
The Joker’s Wild (Character Power) parry is active for 4 more additional frames.
Killer Frost
Slightly increased Killer Frost’s damage scaling on combos
Freezing Cold (character power) now has 10 additional frames of recovery.
Lex
You now need a bar of Meter to perform the MB version of the Gravity Mine (Down + Down + 3) The Geyser Uppercut (Down+2) now inflicts correct damage to the opponent.
Nightwing
Staff Stance Down+Light is now +3 on block (down from +6).
Scorpion
Shroud of Flames (Character Power) no longer starts it’s cooldown if it gets interrupted before it is activated.
Flip Kick (Down + Forward + 2) is now -10 on block (up from -1).
Teleport Punch (Down + Back + 3) now has more recovery time when blocked.
Slightly adjusted the Teleport Punch (Down+Back+3) speed
The Teleport Punch is now a High attack and has slightly more recovery when it misses.
Increased Welcome to the Netherrealm (Supermove) damage to 37 (from33.75)
Slightly adjusted his Jumping Light and Jumping Hard hit-boxes.
The Teleport Punch (Down + Back + 3) on block is now -8 and slightly pushes back farther.
Sinestro
The Arachnid Sting (Down+Forward+Y) now has 5 additional recovery frames on when it successfully hits.
Solomon Grundy
There is now a slightly bigger hitbox on the Walking Corpse (Back+Forward+3).
Superman
Kyrptonian Crush (Supermove) now does 4% less damage.
Super Breath (Down+Back+2) now has 0 advantage when the opponent blocks.
Jefou- Messages : 360
Date d'inscription : 13/07/2010
Localisation : Cayenne,Guyane Français
Re: Patch 1.03:
A trop patché le jeu ils vont le tuer.Le jeu est sortie depuis 3 mois et nous avons une avalanche de patch.Bref bref ....
Je parie qu'ils vont patché le général Zod à partir de la semaine prochaine(ils l'ont bien fait avec scorpion).
Je parie qu'ils vont patché le général Zod à partir de la semaine prochaine(ils l'ont bien fait avec scorpion).
Thalios- Messages : 141
Date d'inscription : 01/09/2010
Localisation : guyane française
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